Wearing clothes for a T rating| Sword Art Online Alicization Lycoris Review

The last two years have been quite eventful for the popular franchise that is Sword Art Online. The anime is back on air, the novels are continuing, and even series of games are coming out. Today, we’ll be talking about the latest addition to the SAO gameverse series, Alicization Lycoris. It’s the final installment of the series itself, so this was their last chance to give us a solid game that even non-SAO fans can like. The question is, did they deliver?

Anime-based video games are a literal double-edged sword that can go both ways. They can either attempt to adapt the original source material faithfully, or give us a fresh take on top of what we already got. Sword Art Online has been trying to give us both since the release of Hollow Fragment, and ultimately has built up its own parallel universe separate from the anime. Quite frankly, the story doesn’t refer back to any of the previous games and feels very standalone like Millennium Twilight. None of the game-original characters from the previous games appear in Lycoris, which is a shame considering its the final installment of the game series (assuming they don’t adapt Unital Ring but that’s another story).

The roster is huge, letting you play as pretty much the majority of the characters from the anime. Most likely due to the high number of playable Integrity Knights, most of the game-original characters weren’t included in the roster. I really wished they added a game-original Integrity Knight, like Eydis from the mobile game Rising Steel, but that’s not happening.

The side quests are very inconsistent and outdated. Most of the missions involve kill or delivery quests, which become extremely repetitive no matter where you are. They couldn’t have at least gave more variety to missions depending on the setting of the area right?

The combat system borrows a lot of elements from previous installments like Lost Song and Hollow Realization. While in terms of an RPG, the combat system is alright. You get a variety of different weapon types and attack techniques, but the combo system is what makes it clunky and confusing. While it’s a simple hack n’ slash, most of the damage you deal comes from Chain Bursts and Skill Connects, which isn’t very innovative considering the irony that the Underworld is supposed to be compared to regular VRMMOS. Still, it’s kinda fun to button smash once you get the hang of it.

The save system just outright poorly made. While there are several games out there that don’t use an auto-save system, it doesn’t make sense for Alicization Lycoris to not have one, especially with the formatting of how the story and gameplay unfolds. It’s especially frustrating during the endgame sequences of both Chapters 1 and 6, which lead into a final battle with Quinella. You’re forced to go through an average of at least 4-5 boss fights in a row, while trying your best not to die, otherwise you get pulled back to the very beginning of that span. It also doesn’t help when the game is filled with major bugs and technical issues that don’t get fixed until very much later into release. The frames drop drastically, and the game crashes at moments, potentially costing you at least 2+ hours of gameplay. The game was delayed twice before, so you would think they’d patch up the game first before releasing it. It doesn’t look good on Bandai if they have to release update patches post-game.

VERDICT: 6/10
As an SAO fan, I purely enjoyed the game. But it’s hard to overlook all the technical issues when they’re this bad. The gameplay is clunky and the combat system gets boring over time. Even the story itself isn’t all that impressive in the end. Guess the only thing this game has going for it is the post-game content and the upcoming stuff in the Premium Pass. For now, this isn’t game I’d recommend to anyone, but knock yourselves out if you like SAO.

The Phantom Thieves are Back, with a twist. | Persona 5 Royal Review

For the longest time, I actually pondered on whenever I should have gotten the original Persona 5 since I never actually played 3 or 4. When I picked up 5, it instantaneously became one of my favorite games, and finishing it left quite the impression. I loved the characters. I loved the world building. I loved the battle elements. When Royal was announced, I knew the train was coming back to pick me up at the station.

One of the greatest selling points of Royal was the fact that new character was being added to the game, and that was Kasumi Yoshizawa. A new transfer to Shujin Academy, she publicly stats her disapproval for the Phantom Thieves, yet she ultimately becomes one after after Maruki’s tampering with reality comes to light and her true identity as Sumire is revealed. In terms of her Persona skillset, it’s fairly similar to Akechi’s Robin Hood regarding Physical and Bless attacks, but adding an extra critical twist to it makes Cendrillon all the more unique.

I would say that the 3rd semester does break the game’s ending’s status quo quite a bit, which resulted in Akechi not dying and the protagonist not going to jail. Out of all the palaces, this one I enjoyed very much. Takuto Maruki’s palace was very aesthetically pleasing, and the color puzzle was frustratingly fun. We first meet him as a mental health councilor and learn of his research into cognitive pscience, and we would never think that he’d be completely aware of the Metaverse and the identities of the Phantom Thieves. I found Maruki to be quite the interesting character, compared to the other palace rulers in the game. His ideal to create a world where everyone is happy isn’t exactly evil, which makes him a villain who you really can’t hate at all.

One of the most visible differences in terms of gameplay that a vanilla player can easily recognize from playing Royal is the huge amount of improvements and enhancements that make the game helluva lot easier. While in-battle elements are relatively the same, there are certain notable differences. Personas now have passive traits that make them stronger. Baton Passes can also be ranked up through playing Darts in Kichijoji, which results in heightened damage boosts, and HP/SP recovery. When certain conditions are met, two paired thieves can execute a Showtime attack, coupled with their own sick animation movie. Also, the new battle theme Take Over is fire! In exploration, you have a grappling hook to access new areas not found in vanilla, plus a new collectible known as Will Seeds as incentive to try to complete palaces and get special item rewards.

While I feel that each addition to the game was well implemented, it’s rather hard to see one try to use every single service provided in the game. In the real world, you get a new area to visit called Kichijoji, which honestly doesn’t provide much.

For Royal, the addition of two new characters to the game, Kasumi Yoshizawa and Takuto Maruki, were highly anticipated by fans, yet they would only sporadically appear and not affect the main story in any major way. Despite so, they somehow manage to beat around the bush until the 3rd semester, when Kasumi and Maruki’s backstories are revealed, leading to a morally gray boss battle with the latter.

Royal crams so much more content that it ultimately gets convoluted and doesn’t get used as often (sometimes you don’t even know it’s there). Most of the trophies that were required in the original were now simplified as achievements for the Thieves Den, which looks cool but ultimately isn’t required for Royal’s Platinum.

VERDICT: 8/10:
Most of the additional content to the game were either underused or not used at all in-battle mechanics were optimized to be easier, and most trophies that counted towards the original’s Platinum were removed for Royal. Overall, the original game was already a masterpiece and easy enough if you put in the hours, but the changes in Royal ultimately takes the strategic elements that made Persona 5 innovative.

Tokusatsu Review|Kamen Rider Zero-One: Episodes 1&2

Gone for a whole damn year. Yeah sorry. Classes began to pile up and life changing events happened. But yeah, I’m doing really good and I feel like I’m actually in a much better place than where I was last year. Now I’m finally able to get back into doing this review thing. Yeah, been watching a lot of stuff, but I wanted to review the new stuff first. But yeah, here we go, Kamen Rider Zero-One, Episode 1 and 2!

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